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Thread Statistics | Show CCP posts - 8 post(s) |

Pandora Bokks
Caldari Provisions Caldari State
26
|
Posted - 2016.01.19 12:25:48 -
[1] - Quote
Tristan Agion wrote:[quote=Damjan Fox]The skill injectors can be bought in the New Eden Store with Aurum. PLEX can be converted to Aurum. That's why.
Actually, the skill extractors have to be bought with AUR. The injectors are player made by using a skill extractor to convert SP into an injector.
So demand for extractors will push AUR demand. As AUR can be bought with ISK, there should be no direct impact on PLEX prices. If the business model is working, PLEX prices should rather go down as more people shall buy PLEX with RL money in order to convert into ISK and buy injectors. This does of course not consider all the other factors that influence PLEX prices - so my prediction is that PLEX will decrease, increase or stay stable. |

Pandora Bokks
Caldari Provisions Caldari State
26
|
Posted - 2016.01.19 12:42:26 -
[2] - Quote
Right now the supply of Aurum on the market is tiny compared with the PLEX supply. If there's any demand for extractors at all (and lets face it there will be because a ton of people want rid of mining 5 for starters ...) then pretty much instantly people will have to switch to buying PLEX and converting them to Aurum. So it's very unlikely this will have no effect on PLEX prices.
Whether it gets compensated by people effectively buying skills for RL money remains to be seen. That might well happen. Or people might just rat/mine/whatever more to make more ISK and spend that on skills. But this feature doesn't take any ISK out of the game -- it just moves from person to person. It does take Aurum out of the game, meaning that it will remove PLEX from the game too and that certainly ought to make the price of it go up.
Z.
[/quote]
How do you convert PLEX into AUR? |

Pandora Bokks
Caldari Provisions Caldari State
26
|
Posted - 2016.01.19 12:53:15 -
[3] - Quote
Gregor Parud wrote:Pandora Bokks wrote:How do you convert PLEX into AUR? Market, Aurum tokens. This is also why the "logic" some people use about how it can't be converted (and thus couldn't be used in rmt) are mistaken, either because they don't know how it works or because they're just doing their PR shill talks.
Actually this I knew. What I did not know, is that there is a direct conversion method as well (1 PLEX into 3,500 AUR) . You learn something new every day even after years of playing. |

Pandora Bokks
Caldari Provisions Caldari State
26
|
Posted - 2016.01.19 12:57:01 -
[4] - Quote
Corraidhin Farsaidh wrote:Pandora Bokks wrote:Gregor Parud wrote:Pandora Bokks wrote:How do you convert PLEX into AUR? Market, Aurum tokens. This is also why the "logic" some people use about how it can't be converted (and thus couldn't be used in rmt) are mistaken, either because they don't know how it works or because they're just doing their PR shill talks. Actually this I knew. What I did not know, is that there is a direct conversion method as well (1 PLEX into 3,500 AUR) . You learn something new every day even after years of playing. And what you didn't learn today you can now simply buy tomorrow...
+1, this was a good one |

Pandora Bokks
Caldari Provisions Caldari State
27
|
Posted - 2016.01.20 16:16:50 -
[5] - Quote
After thinking this over for a long time I finally decided that this change is good. Not for the game necessarily - but for me personally. I am playing this game for some time on four accounts that are all on paid subscription. I am far from being space rich but if I consolidate my assets that are not necessary for my current gameplay, I can buy app. 100 PLEX. As I do not really enjoy multiboxing, I do need only 2 accounts - the other 2 are maintained because it is cheaper compared to multiple character training, I need app. 15 mln skillpoints in total to have all alt where they should be.
My adaption plan:
So I will buy SP for the alts, consolidate my accounts into 2 and play on Plex until the lights go out or I lose interest. Even if my accounts go inactive over some time, its not a huge issue, as I can buy lost SP for virtual money if I feel I need to (at a premium ofc - but Its still virtual). So in my case, CCP will keep a loyal customer and I will save 720 EUR per year. Classical win/win, isn't it? |

Pandora Bokks
Caldari Provisions Caldari State
27
|
Posted - 2016.02.06 13:18:35 -
[6] - Quote
Samsara Toldya wrote:Shova'k wrote: also why are the 2 planetary interaction skill except from extraction? those are prolly 2 of the most desirable skills to get rid of lol 0_o
Build 6 PI farms, remove SP (skills only needed to create the farm, not to operate it!), move SP to your alt, build 5 PI farms (damn diminishing returns), repeat. There are other skills which offer this kind of abuse, let's see how long it takes for CCP to exclude them vom SP extraction, too. 
I think the reason is more related to existing assets that are skill related (implants, PI, clones).
If you look at social skills - I would not call it an exploit to remove them once you have reached your desired (unmodified) standings.
Did not investigate deeper into Corporation management skills - I think extracting Anchoring after setting up a POS is something they will just not look into as it has only marginal effects. The other corporation management skills are interesting of course - what happens if you extract Empire Control and never update your corp? |

Pandora Bokks
Caldari Provisions Caldari State
27
|
Posted - 2016.02.06 13:41:55 -
[7] - Quote
Shova'k wrote:one question since some one always finds a way to abuse stuff in this game.
Will the injectors account for allocated SP when doing the calculation for how much to add to their pool? if not then people can just inject tons of injectors at 500 k then apply the sp later hope this wont be the case.
They do on SiSi. |

Pandora Bokks
Caldari Provisions Caldari State
42
|
Posted - 2016.02.22 13:32:10 -
[8] - Quote
Tyberius Franklin wrote:The F2P model is dependent on the F, which we don't have in any true form yet (every sub is still paid even if indirectly and the means to pay it, even selling SP, doesn't fundamentally change that).
Although this is obviously correct, the individual perspective is different. If I do not pay money from my wallet, it is F2P for me - if I do, it is not. I can play for free for many years with money that someone else paid in the past and that has already been spent by CCP (it might have been accrued in the balance sheet, but a good portion of the liquidity has already been used).
The major problem I see at the current stage is, that with character progression over time, more and more players do not need to pay for the game with their own wallets. This growing number of potential F2Players has to be substituted by more players who are willing to spend RL money or by players, who are willing to spend more money.
There are not so many options for CCP:
a) make it far more difficult to pay for your gametime with ISK
This implies the danger of decreasing player numbers and such be bad for marketing and option b) - and the game, but I am talking business only
b) get more new players in and keep them
This will require a bundle of measures that might include changing game mechanics to cater to a younger customer base, which might have different expectations compared to the current average customer base. If I think of my 14 year old son who tried EvE for a while - the game would have to be very different from its current stage in order for him to stay interested in. His friends did not even give it a try when he was playing and advertising it - most of them are "playing" SC on the other hand.
c) find other ways to monetize on your IP
This is what is currently enforced - now for the first time with the visible goal to support option b), I am not so sure how succesful this will be in the long run.
It will very likely be a combination of all three options and I assume that we "older" players might not like all of them as we are not the primary target group. |
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